
You're learning bits and pieces of the overall story of the grounds and actually reading them this time can not only help you get through those wonderful puzzles but you'll be able to see what's coming next for our heroine. But along the way you're literally gathering scraps of information about what has happened to most anybody that has ventured into the mansion and disappeared. Your motivation as Miku is finding out what they heck happened to your brother, who also wandered into the haunted mansion recently. The story in Fatal Frame is a mixture of real life legends and ghosts stories re-purposed for the game. But you'll have a sharply tuned "ghost sense" and plenty of camera upgrades, both physical and supernatural to help you along the way. These two camera abilities will occupy most of your time in Fatal Frame since you will often need to expose hidden rooms and areas with the camera and then fight wicked spirits at some point soon thereafter. An added bonus -especially since we find the main character Miku deep in a haunted mansion- is that it can drain the energy of any evil spirits you can lineup in the viewfinder. Without giving away too much of the story, you've taken possession of your mother's old camera, which has always had the supernatural ability to see things that aren't necessary visible to the human eye. He convinced himself that ghosts cannot appear without at least some airborne moisture, as he said at the time, "I doubt I'd run into any ghosts around here.Resident Evil Snap isn't just a catchy marketing phrase to describe FF, it's all too accurate. Also, water is a major theme in "Fatal Frame: Maiden of Black Water" because Shibata encountered a staggering dry heat during a 2008 visit to Los Angeles. For example, he claims that the story for "Fatal Frame 2: Crimson Butterfly" came to him in a dream. Moreover, Shibata can link the influence for certain "Fatal Frame" games to specific events. He claims that while visiting the oceanside cliffs of Tojinbo, a spectral presence lifted him into the air as he read graffiti chiseled into the rocks. Shibata revealed during an interview with Siliconera that these events didn't let up as he grew older. According to his online diary (translated by fan site FFTranslations), he used to feel "presences" in the road near his childhood home. While the director of "Fatal Frame," Makoto Shibata, drew from many inspirations, the most influential were his own encounters with the supernatural. Zombies and monsters might terrify Western gamers, but according to Shibata and Kikuchi, ghosts and dilapidated Japanese houses are what leave Japanese audiences petrified. While the team took inspiration from the " Silent Hill" games, Shibata and Kikuchi focused squarely on what scared Japanese gamers, as well as the fact that Shibata frequently saw things that weren't there. Producer Keisuke Kikuchi also explained that the villains of the game were "beings of nothingness," (translation via FFTranslations), which tied back into the "Zero" of the title perfectly. In an old PlayStation Blog article, franchise director Makoto Shibata revealed that the game's original working title was "Project Zero," which Europe adopted for its release name. But, that is just tunnel vision talking and ignores the franchise's development history. You might assume that "Fatal Frame" is more appropriate since, in the games, the only thing standing between you and a grisly, ghost-fueled death is a camera. gamers know as "Fatal Frame" goes by "Project Zero" in Europe and simply "Zero" in Japan. As noted by YouTuber Nitro Rad, the "Fatal Frame" franchise's name differs by region.
